<span class = "bigfont">
[[...|Captured]]
</span><<audio "Neutral" fadeout>>
<<audio "phoneGuy" play>>
<<type 35ms>> \
“I was impressed, you managed to do all that and keep your cool. We know you, we know how low you’ll stoop. And we know what you need..”
<<timed 3s>>
<<audio "phoneGuy" stop>>\
<<audio "heartbeat" volume 2 play>>\
<</timed>>
“How about making $740,000 a “guest” ?”
“You don’t have to do anything nasty, just be a guard dog and watch on the monitors, if anything happens you call us on the phone there…easy right? We do the heavy lifting here, your hands are clean.”
“What do you think about that?”
\<</type>>
<<timed 16s>>
[[I'm in.|credits]]
[[hang up]]
<</timed>>You left him behind on a job, like a fucking coward.
Mike and you have been friends since the beginning, you grew up together.
and you left him behind
It was your <<linkreplace "mistake">> mistake
You had promised Mike you'd help him on a job a few months ago...
As you were about to head out, Roxy caught your sleeve..
With tears in her eyes she begged,
"Don't do this shit anymore, I can't take it. Why can't you think about our future?!"
You got stressed and stormed out..later you got drunk that night
and ditched Mike.
<</linkreplace>>
[[...coward|examine body]]<<type 35ms>>\
" $player ... It's time to wake up now."
\<</type>>
<<timed 2s>>
[[Who the hell?]]
<</timed>><img src="img/lockeddoor.jpg" height="400px"/>
<<set $secret to true>>
You approach a large set of wooden doors with decorative handles.
You attempt to open them but doors are jammed...looks like someone broke a key off inside the lock.
[[go back|enter]]<<audio "commonRooms"stop>>\
<<audio "Climax" volume 0.5 fadein>>\
Roxy walks over to you, crossing her arms across her chest and letting out a heavy sigh.
<<type 60ms>>\
“wasted again?”
\<</type>>
<<timed 3s>>
You lazily blink, readjusting yourself in your seat to look up at her.
[[no|ClimaxRespond]]
[[yeah|ClimaxRespond]]
<</timed>><<type 40ms>>\
"....I’m so tired….I’m <b>sick</b> of this life. <b>I'm sick of everything!</b> I’m so tired of stressing about money, about you…and YOU DON’T EVEN CARE.
You just make me worry like you dont give a fuck! Drinking your “paychecks” away while I at least show up to my job. I’m the one saving and hoping for a future for us!!" She replied each sentence growing harsher in tone.
\<</type>>
<<timed 10s>>
[[not this again…|HeatingUp]]
[[...Roxy|HeatingUp]]
<</timed>><img src="img/commonarea.jpg" height="400px"/>
<<audio "breathe" stop>>
<<if $common is true>>
Where would you like to go?
<<if $rm1 is true>>[[Empty room|room 1]]<<else>>[[room 1]]<</if>>
<<if $rm2 is true>>[[Broken handle|room 2]]<<else>>[[room 2]]<</if>>
<<if $rm3 is true>>[[Twin room|room 3]]<<else>>[[room 3]]<</if>>
<<if $rm4 is true>>[[Locked|room 4]]<<else>>[[room 4]]<</if>>
<<if $lockedCloset or $Closet is true>>[[closet]]<<else>>[[room 5|closet]]<</if>>
[[go back to hub|enter]]
<<else>>
<<set $common to true>>
You walk in to a common area with a dorm like set up.
Multiple rooms with a shared living space.
There's a worn couch, an empty shelf against the wall, and what appears to be five doors.
[[room 1]]
[[room 2]]
[[room 3]]
[[room 4]]
[[room 5|closet]]
[[go back to hub|enter]]
<</if>>You find an office at the end of a long hallway. Blue light spills out from under the door.
[[Enter Office]]<<audio "begin" stop>>
<<audio "monitors" play loop>>
<<if $return is true>>
Some of the screens show people, most don’t. Have they been watching you the whole time here?
There's a landline on the table, it starts to ring.
<<audio "phone" play>>
Leaning in, you accidentally kick something and it slides across the floor…
It's your…phone?!
[[pick up landline|NeutralEnd]]
[[pick up your phone, and Ignore the landline]]
<<else>>
There are several screens connected to cameras, showing different [[rooms|screen]]
<</if>><<audio "footsteps" play>>
The second you walk inside, you regret the night before even more. You breathe deep through your mouth to clear the nausea, and get a taste of thick menthol smoke.
I guess this place lives up to the name huh.
[[Look around|Go back to the main floor]]<<type 35ms>> \
A few rings….a few rings…
……
…
..
.
<<timed 4s>>
<<audio "hangUp" play>>
<</timed>>
\<</type>>
<<timed 4s>>
[[!!!! |GayBadEnd2]]
<</timed>><<audio "mikeLoud" volume 0.5 play>>
<<type 35ms>> \
“...Hey buddy. You still alive?”
“Well shit, i’m sorry about all of that…you probably want answers hm?”
<<audio "mikeTalk2" volume 0.5 play>>
“They gave me an insane amount to work for them, I uh ... .originally just wanted them to rough you up a bit, I didn’t expect this to be some psycho Saw shit…”
\<</type>>
<<timed 10s>>
[[...How could you do this to me...|GayBadEnd3]]
<</timed>><<type 35ms>> \
<<audio "mikeSoft" volume 0.5 play>>
"...well, an eye for a eye..."
“...But how about this, since you're a cowardly bastard and I’m a snake…I’ll get you in on the deal? For real this time”
<<audio "mikeLoud" volume 0.5 play>>
“Buddy, if I told you how much I'm making with this gig you’d lose it, it's legit they paid me already, promise..”
“What do ya say…we cool?”
\<</type>>
<<timed 12s>>
[[Yeah, we're cool..when do I start?|credits]]
<</timed>><<audio "casino" loop volume 0.5 fadein>>\
<img src="img/cindy-fu-fgwlWRwRf5g-unsplash copy.jpg" height="400px"/>
The air fills with electronic dings, buzzes, and overall chatter from the patrons here. The air is heavy and slightly disorienting. There are a wall of machines to your front left, a area of card tables tucked in the back corner, and random guests sprawled about pooling around various tables and the bar.
[[Walk to the machines]]
[[Look at Blackjack tables]]
[[Look at the guests]]He has to do a heist, explain here whats at stake and get into the mind of the character:
-Hes doing a heist
-Hes fucked up before and CANNOT lose again
-He does have something to lose...Roxy and/or his Life<<audio "calling" stop>>
<<audio "Climax" loop volume 0.5 play>>
You call Roxy. You apologize and tell her the truth, about what you did with her money…how fucked the last job was…everything.
”I'm coming home now, get everything packed.”
[[Leave|Roxy]]<<audio "mikeSoft" play>>
<<set $magnet to true>>
<<type 30ms>>\
“Alright, let's go for broke man. Don’t fuck this up.” //beep//
\<</type>>
<<timed 3s>>
You feel...queasy…You are really regretting that binge last night..
…There's an anxiety you just can't shake…you really do feel like shit.
'<em>Snap Out Of It! </em>It’s nothing you haven't done before, an easy job between you and Mike. Just throwing the slot odds. Child’s play compared to your previous jobs.'
[[Enter the front doors]]
<</timed>>Roxy crumples on the couch….she takes a sharp inhale, and just holds it. You're both silent for a few minutes…
[[You say nothing]]<<audio "mikeTalk2" volume 0.5 play>>
<<set $noob to true>>
<<type 35ms>>\
“...It's simple man! Ok, here's how it's going to go tonight: Head to the slots and use the magnet!"
<<linkreplace "What magnet?">><<audio "mikeTalk2" volume 0.5 play>> <<type 35ms>>\ The one stuck to the back of your phone case? Don't tell me you forgot it...$player" \<</type>><</linkreplace>>
\<</type>>
<<timed 8s>>
[[Oh right|Pick it up]]
<</timed>>It's sterily clean... and your footsteps echo. Was someone taking care of this place?
The air feels stale and cool.
There are rows of [[pews|sitdown]]
Approach the [[pedistal|bible]]<img src="img/kitchen.jpg" height="400px"/>
<<if $kitchen is true>>
You close the door to the cabniet, the moldy food smell grows stronger the longer you stand there.
[[go back to hub|enter]]
[[open cupboard]]
<<else>>
<<set $kitchen to true>>
You open the door and walk into a kitchen. It looks rundown and dusty and has a moldy food smell.
[[go back to hub|enter]]
[[open cupboard]]
<</if>><<audio "casino" stop>>
<<audio "slots" play>>
<<silently>>
<<set _slot1 to either("Bar (x2)", "Bar (red)", "Bar (yellow)")>>
<<set _slot2 to either("Bar (x2)", "Bar (red)", "Bar (yellow)")>>
<<set _slot3 to either("Bar (x2)", "Bar (red)", "Bar (yellow)")>>
<<if _slot1 is _slot2 and _slot2 is _slot3>>
<<set _win to true>>
<<else>>
<<set _win to false>>
<</if>>
<</silently>>
\The machine makes a strange noise then it shows these symbols:
<<timed 1s>>_slot1
<<next>>_slot2
<<next>>_slot3
<<next>>
<<if _win>> The screen lights up and blares various jingles, whistles, and bells displaying the words,<<else>>The screen switches abruptly to red and a loud error sound is played displaying the words,<</if>>
YOU <<if _win>>WIN<<else>>LOSE<</if>>!
<<if _win>> Glad to see I still got it but I really should be using the magnet<<else>>I need to use the magnet I can't afford to keep fucking up<</if>>
[[Test your luck|Let's play]]
[[Use the magnet|Quit playing]]
<</timed>><img src="img/library.jpg" height="400px"/>
<<audio "commonRooms"stop>>
<<audio "library" play>>
<<if $hear is true>>
You push open the double doors
and enter a personal library
There's nothing else to see here..
[[go back to hub|enter]]
<<elseif $library is true>>
You push open the double doors
and enter a personal library
your eyes are drawn to a dimly lit desk
theres a thick book
[[approach]]
[[go back to hub|enter]]
<<else>>
<<set $library to true>>
You push open the double doors
and enter a personal library
your eyes are drawn to a dimly lit desk
theres a thick book
[[approach]]
[[go back to hub|enter]]
<</if>><img src="img/dusan-kipic-qtD-aRQtMuc-unsplash copy.jpg" height="400px"/>
You carefully shuffle over to the card table, looks like they are playing Blackjack.
[[watch the game]]
[[Go back to the main floor]]<img src="img/nayan-bhalotia-m3RLauf7XL0-unsplash copy.jpg" height="400px"/>
The fine customers of this 'clean, safe, fun' establishment.
Your eyes flash to the adequately stocked bar in the corner, maybe a little hair of the dog is exactly what you need..
[[Now's not the best time, keep sharp|Go back to the main floor]]<<audio "Climax" volume 0.5 fadeout>>\
You try to placate her and tell her you finally got another job..since the other one “didn’t work out”.
She looks like she doesn't believe you.
[[Everything is hanging on this…for both of your sakes|EndHallway]]<<type 35ms>>\
"H-HEY!! Is anyone there?!" The voice called out desperately.
\<</type>>
<<timed 3s>>
<<link [["stay silent"|NPCSpeak]]>><<set $NPCSpeak to "w1">><</link>>
<<link [["I'm here...who are you?"|NPCSpeak]]>><<set $NPCSpeak to "w2">><</link>>
<<link [["Yeah, do you need help?"|NPCSpeak]]>><<set $NPCSpeak to "w3">><</link>>
[[turn away|room 2]]
<</timed>><<type 35ms>>\
"YOU BASTARD I'LL KILL YOU"
\<</type>>
<<timed 2s>>
[[Every man for himself|room 2]]
<</timed>><<type 35ms>>\
"Hey listen....I heard something a few weeks ago, someone out in the hall was talking about a typewriter in the library and 3 wise monkeys."
"I have no idea what that means..."
\<</type>>
<<timed 5s>>
<<set $typeClue to true>>
[[good to know|room 2]]
<</timed>><<switch $NPCSpeak>>
<<case "w1">>
<<type 35ms>>\
"You bastard!! Help me!!! I promise I'm good for the money!!! I'll pay you back!!!"
\<</type>>
<<timed 3s>>
[[Leave him|room 2]]
<</timed>>
<<case "w2">>
<<type 35ms>>\
"My name is Rex... " you hear him take a shaky breath
"..did they trap you in here too...?"
"Or are you one of them?"
\<</type>>
<<timed 4s>>
[[yeah im one of them|NPCAngry]]
[[No im stuck here too|NPCDocile]]
[[Leave him|room 2]]
<</timed>>
<<case "w3">>
<<type 35ms>>\
"Listen to me, they kidnapped me and threw me in here weeks ago!! I don't know how to get outta here, it sounded like there was some large door opening in the other room...once I heard them talking about a typewriter needing 3 keys to work..and something about 3 wise monkeys. Crazy shit man.."
\<</type>>
<<timed 6s>>
<<set $typeClue to true>>
[[good to know|room 2]]
<</timed>>
<</switch>><<audio "monitors" stop>>
<<audio "phone" stop>>
<<audio "Neutral" loop play>>
Your body seizes as you lift the phone, you take in a sharp breath to steel your nerves but you’re still shivering. A couple beats pass:
<<timed 2s>>
<<audio "phoneGuy" play>>
<<type 35ms>> \
“You did better than I expected”
\<</type>>
<</timed>>
<<timed 4s>>
[[You want out]]
<span class = "bigfont">
[[...]]
</span>
<</timed>>Before we start, what is your name?
<<textbox "$player" "" "Start">>
Press "Enter" when done<<set $winGame to false>>
<<set $common and $kitchen and $typeWriter and $shower and $library and $secret to false>>
<<set $mallet to false>>
<<set $shard to false>>
<<set $closetKey to false>>
<<set $clue1 to " ">>
<<set $clue2 to " ">>
<<set $clue3 to " ">>Img source for other computers!! -> use imgur??
change html -> index.htmlChange names in Common rooms + hub<<if $noob is true>>
<<audio "mikeLoud" volume 0.5 play>>\
<<type 40ms>>\
“You're 100% on the plan NOW right..?”
\<</type>>
<<timed 3s>>
[[Got it]]
<</timed>>
<<else>>
<<audio "car" stop>>
<<audio "mikeLoud" volume 0.5 play>>\
<<type 40ms>>\
“Hey, $player ready man? You're 100% on the plan right..?”
\<</type>>
<<timed 4s>>
[[Might need a refresher|Huh?]]
[[Got it]]
<</timed>>
<</if>><<audio "slots" stop>>\
<img src="img/christopher-ryan-ncrmD5KfcjE-unsplash final.jpg" height="400px"/>
You slyly place your phone on the machine and let it work its magic, cranking down on the lever and watching the shapes line up continuously.
"It’s working!" You press your face into your hand to hide your smile. You really are pulling this off! Of course you would, there-
<<timed 5s>>\
<<audio "casino" stop>>\
<<audio "seatCrunch" volume 2 play>>\
Someone plops into the seat next to you, you turn to the dark shadow in your peripheral
[[turn towards the sound]]
<</timed>><<switch visited()>>
<<case 1>>
A few years ago…you and Roxy met in highschool. You thought she was out of your league, she’s so smart, quiet, and cute… Roxy always stuck out to you even though she never dressed to impress she always was in something comfortable and clean. She kept to herself in the back of the class. You could tell that she had a busy life even outside of school, she was always on the move. She definitely was stressed most of the time but she still held a approachable aura to her.
[[Roxy]]
<<case 2>>
You broke the ice first, and you had more in common then you expected. She wanted out of the city, she wanted to escape from her family. You promised you would make it happen, you really wanted to see her bloom.
[[I'm sorry|Roxy]]
<<case 3>>
Every time you worked hard…it just didn't pull through… you and your buddy Mike started heisting small casinos and it was a thrill you couldn't shake off. Things just kept escalating. You know how it got so bad…but why did you let it get so far…
[[I swear I'll be better no bullshit this time, please|Roxy]]
<<case 4>>
…because it was fun. It was the most fun you've ever had.
[[This final time, please baby, I swear|presentday]]
<</switch>><img src="img/bathroom.jpg" height="400px">
<<if $closetKey and $shard is true>>
[[peek in stalls]]
[[reflect]]
[[go back to hub|enter]]
<<elseif $closetKey is true>>
[[peek in stalls]]
[[look at mirror]]
[[go back to hub|enter]]
<<elseif $shard is true>>
[[check showers]]
[[peek in stalls]]
[[reflect]]
[[go back to hub|enter]]
<<elseif $shower is true>>
To your left you see a long mirror and a few sinks.
[[check showers]]
[[peek in stalls]]
[[look at mirror]]
[[go back to hub|enter]]
<<else>>
<<set $shower to true>>
You enter the room and see a large bathroom with various shower heads and a row of stalls, a few are cracked open.
To your left you see a long mirror and a few sinks.
[[check showers]]
[[peek in stalls]]
[[look at mirror]]
[[go back to hub|enter]]
<</if>><<audio "begin" stop>>\
<<audio "car" volume 2 play>>
<img src="img/ben-frost-pC1bZzaozgg-unsplash final.jpg" height="400px"/>
You are in a parking lot, staring down 'The Mint Casino', some cheap ghetto establishment, your next hit. After the events of the past couple weeks, you can already feel like this is another unlucky day,
'…God the hangover is killer today…Snap out of it! You have a lot on the line today and it's a easy enough job...At least Mike said it would be easy...'
Your phone buzzes in your pocket.
[[Pick it up]]<h2> Inventory: </h2>
<<if $begin is true>>
Items:
<<if $magnet is true>>Magnet<</if>>
<<if $mallet is true>> Meat Mallet<</if>>
<<if $closetKey is true>> Janitor key<</if>>
<<if $shard is true>> Mirror Shard<</if>>
Notes:
<<if $typeClue is true>>
<<linkreplace "Puzzle Clue">>
A typewriter needing 3 keys to work..and something about 3 wise monkeys.
<</linkreplace>>
<</if>>
<<if $typeWriter is true>>
<<linkreplace "Typewriter Memo">>
//This machine will make your key
rearrange the clues
and you will run free//
<</linkreplace>>
<</if>>
<<if $body is true>>
<<linkreplace "Corpse">>
There was a corpse in the Janitor closet, I need something reflective to see whats in its mouth
<</linkreplace>>
<</if>>
<<if $mirror is true>>
<<linkreplace "Mirror">>
There looked like there was something behind the cracked mirror in the showers. I need something heavy to break it some more.
<</linkreplace>>
<</if>>
Clues:
<<if $speak is true>>Clue#1: SPEAK<</if>>
<<if $hear is true>>Clue #2 HEAR<</if>>
<<if $see is true>>Clue #3: SEE <</if>>
<</if>><<cacheaudio "shatter" "audio/41348__datasoundsample__glass-shatter.wav">>
<<cacheaudio "begin" "audio/164272__dredile__dark-ambience-abandoned-fields.mp3">>
<<cacheaudio "phoneGuy" "audio/242862__plasterbrain__garbled-speech.ogg">>
<<cacheaudio "squeaky" "audio/352716__dalesome__squeaky-bathroom-door.wav">>
<<cacheaudio "commonRooms" "audio/417780__magmisoundtracks__atmospheric-horror-music-1.wav">>
<<cacheaudio "breathe" "audio/485402__helenavelikaja__slow-breathing-woman.wav">>
<<cacheaudio "reflect" "audio/528880__audio_dread__scary-ambient-horror-music-long.wav">>
<<cacheaudio "library" "audio/566996__valen_lovato__ambient-sound.wav">>
<<cacheaudio "phone" "audio/635122__punneedsounds__phone-ringing-distance.m4a">>
<<cacheaudio "credits" "audio/672440__seth_makes_sounds__spooky-instrumental.wav">>
<<cacheaudio "hangUp" "audio/602906__dudamix98__phone_receiver_hang_up.wav">>
<<cacheaudio "heartbeat" "audio/474656frantrampheart.wav">>
<<cacheaudio "goodEnd" "audio/652936davejfmelody-loop-108-bpm.mp3">>
<<cacheaudio "Neutral" "audio/566996valen-lovatoambient-sound.wav">>
<<cacheaudio "monitors" "audio/414044tyopsmini-dramatic-suspense.wav">>
<<cacheaudio "car" "audio/136536jmdhcararriveandstop.wav">>
<<cacheaudio "footsteps" "audio/683957eqavoxfootsteps.wav">>
<<cacheaudio "calling" "audio/348584aldenb4610phone-outgoing-call.wav">>
<<cacheaudio "seatCrunch" "audio/323171jay6wazacouch-falling-on-couch.wav">>
<<cacheaudio "slots" "audio/145537__fugacious__wof_slots2.wav">>
<<cacheaudio "casino" "audio/569355__mvmtech__casino-noise.wav">>
<<cacheaudio "mikeSoft" "audio/mike phone talk_soft.mp3">>
<<cacheaudio "mikeLoud" "audio/mike phone talk_softLOUD.mp3">>
<<cacheaudio "mikeShort" "audio/mike phone talk1_short.mp3">>
<<cacheaudio "mikeTalk2" "audio/mike phone talk2.mp3">>
<<cacheaudio "doorClose" "audio/166502__yoyodaman234__chainlink-fence-footstep-4.wav">>
<<cacheaudio "Climax" "audio/322569__burning-mir__ethereal-guitar-playing.mp3">><<audio "begin" time 3 loop play>>
<img src="img/Title_screen.jpg" alt= "dark screen with light on office phone, screen reads 'Welcome'" height="400px" />
Game created by Emily Stewart & Zoe Danieli
[[Welcome|Tutorial]]<h2><b> Tutorial </b></h2>
<<if $returnedPlayer is true>>
Like right now, welcome back, you just returned to this same passage! Could be helpful in certain areas to return to them for more hints/clues.
Let's begin.
[[Okay|Next]]
<<else>>
To get the best experience, we recommend leaving your side bar open since that will hold your inventory, clues, and other memos throughout this experience.
To progress in certain sections or to reveal more clues sometimes you may need to <<linkreplace "click">>click to learn more about a event or section.<</linkreplace>>
Make sure to look around or even retrace your steps a bit.
<<set $begin to true>>
<<set $returnedPlayer to true>>
[[Refresh|Tutorial]]
<</if>><img src="img/steve-sawusch-PLfpXxZ9r9A-unsplash.png" height="400px"/>
Perfect, exactly as you’ve planned, these machines haven’t been updated since the 80’s.
The magnet is going to work this time…
<b>…This time...</b>
[[Focus and play|Let's play]]
[[Go back to the main floor]]<<audio "phoneGuy" stop>>
<<audio "hangUp" play>>
The line disconnects and you hear a loud audible click.
<<timed 2s>>
<<audio "squeaky" play>>
<</timed>>
The door opens and a creepy hallway sits infront of you
[[enter]]<<audio "begin" stop>>
<<audio "phone" play>>
You hear a phone ringing.
[[answer it]]<<type 80ms>>\
"..I can’t take this anymore…please don’t do this to me anymore…." She pleaded.
\<</type>>
<<timed 8s>>
[[You’re saying all this like I do nothing]]
[[Mike reached out to me]]
<</timed>><<audio "phoneGuy" stop>>\
<<type 60ms>>\
Don’t you ever find me again, I’m done.
\<</type>>
<<timed 4s>>
[[hang up]]
<</timed>><<audio "Climax" volume 0.5 fadeout>>\
She rolls her eyes.
"You're the one who keeps doing this shady shit. When are you going to knock it off? Because
[[Everything is hanging on this…for both of your sakes|EndHallway]]<<audio "phone" stop>>
<<audio "phoneGuy" play>>
<<type 35ms>> \
"So, you are finally awake $player.
I've put together a little task for you.
Search for three clues and that will decide your fate." The voice replied in a synthetic tone.
\<</type>>
<<timed 6s>>
[[Who is this?]]
<</timed>><img src="img/book_approach.jpg" height="400px"/>
As you get closer you notice a little monkey crudely drawn on the cover.
[[open it]]On the pedistal....there's a bible
[[Go back|InsideChapel]]<img src="img/brokenmirror.jpg" height="400px">
<<audio "shatter" play>>
You break the glass, <<linkreplace "shards">>shards fly through the air.
You bend down and grab a large shard.
<em>SEE</em> is carved behind in the concrete behind the mirror.
<</linkreplace>>
<<set $shard to true>>
<<set $see to true>>
[[go back|Shower rooms]]
[[reflect]]<img src="img/showers.jpg" height="400px">
You examine the shower stall, the various shower heads are crusted with water stains and mildew. The tiles had various cracks and chips missing from random corners, scum is caked in the grout.
Your eyes scan around when a slight glimmer catches your eye, you look down at a puddle, theres a dull brass <<linkreplace "key">>key.
You roll the key around in your hand and notice a small lable that reads " Janitor Closet".
<<set $closetKey to true>>
<</linkreplace>>
[[leave|Shower rooms]]<img src="img/closetdoor.jpg" height="400px"/>
<<if $closet is true>>
<<audio "squeaky" play>>
You unlocked the closet door and feel around the dark room, finding a light switch
-flick-
The light clicks on and there is a man's body in front of you and random cleaning supplies
[[go back|Common rooms]]
[[examine body]]
<<elseif $closetKey is true>>
<<set $closet to true>>
<<audio "squeaky" play>>
You unlocked the closet door and feel around the dark room, finding a light switch
-flick-
The light clicks on and there is a man's body in front of you and random cleaning supplies
[[go back|Common rooms]]
[[examine body]]
<<else>>
<<set $lockedCloset to true>>
Door is locked, there is a tag labeled " Closet". A faint weird smell is coming from behind the door. You need to find the key
[[go back|Common rooms]]
<</if>><<audio "Neutral" stop>>
<<audio "credits" loop play>>
<<link "Restart">><<run Engine.restart()>><</link>>
CREDITS:
Cover Art was made by Emily Stewart
Twine scripting done by Emily Stewart and Zoe Danieli
CSS done by Emily Stewart
Mike's voice lines performed by Melchor Horak and edited by Zoe Danieli
All other sounds/Music are from freesound.org:
Ambient sound- valen_lovato https://freesound.org/people/valen_lovato/sounds/566996/
Low deep distant moaning - Kehrod https://freesound.org/people/Kehrod/sounds/670063/
Glass shatter- datasoundsample https://freesound.org/people/datasoundsample/sounds/41348/
Slow breathing woman- helenavelikaja https://freesound.org/people/helenavelikaja/sounds/485402/
Squeaky door - Dalesome https://freesound.org/people/Dalesome/sounds/352716/
Phone ringing (distance) - punneedsounds https://freesound.org/people/punneedsounds/sounds/635122/
Garbled speech - plasterbrain https://freesound.org/people/plasterbrain/sounds/242862/
Scary Ambient Horror Music Long - Audio_Dread https://freesound.org/people/Audio_Dread/sounds/528880/
Dark Ambience Abandoned Field- Dredile https://freesound.org/people/Dredile/sounds/164272/
Atmospheric horror music #1 - Magmi.Soundtracks https://freesound.org/people/Magmi.Soundtracks/sounds/417780/
Spooky Instrumental- Seth_Makes_Sounds https://freesound.org/people/Seth_Makes_Sounds/sounds/672440/
phone_receiver_hang_up - dudamix98 https://freesound.org/people/dudamix98/sounds/602906/
ethereal guitar playing by burning-mir -- https://freesound.org/s/322569/ -- License: Creative Commons 0
Heart.wav by frantramp -- https://freesound.org/s/474656/ -- License: Creative Commons 0
ambient sound by Rustleak11 -- https://freesound.org/s/566996/ -- License: Creative Commons 0
Mini Dramatic Suspense by tyops -- https://freesound.org/s/414044/ -- License: Attribution 4.0
CarArriveAndStop.wav by jmdh -- https://freesound.org/s/136536/ -- License: Creative Commons 0
Footsteps by eqavox -- https://freesound.org/s/683957/ -- License: Creative Commons 0
Phone outgoing call.wav by aldenb4610 -- https://freesound.org/s/348584/ -- License: Creative Commons 0
COUCH - falling on couch by Jay6Waza -- https://freesound.org/s/323171/ -- License: Attribution NonCommercial 3.0
WOF_slots2.wav by fugacious -- https://freesound.org/s/145537/ -- License: Attribution 4.0
Casino Noise.wav by MVMTech -- https://freesound.org/s/569355/ -- License: Creative Commons 0
chainlink fence footstep 4 by Yoyodaman234 -- https://freesound.org/s/166502/ -- License: Creative Commons 0
All other Images were gathered from Unsplash.com and Edited by Zoe Danieli
Casino Front - Ben Frost https://unsplash.com/photos/a-lit-up-store-front-at-night-with-a-lot-of-lights-pC1bZzaozgg
Slot machine(front) - Christopher Ryan https://unsplash.com/photos/silver-and-black-haywire-deluxe-slot-machine-ncrmD5KfcjE
Casino Floor - Cindy Fu https://unsplash.com/photos/a-casino-room-filled-with-lots-of-slot-machines-fgwlWRwRf5g
Casino Customers - Nayan Bhalotia https://unsplash.com/photos/man-in-white-t-shirt-playing-arcade-game-m3RLauf7XL0
Slot machines Line - Steve Sawusch https://unsplash.com/photos/photo-of-game-machines-PLfpXxZ9r9A<img src="img/hub.jpg" height="400px"/>
<<audio "commonRooms" loop play>>
<<if $hub is true>>
Where would you like to go?
<<if $common is true>>[[Common rooms]]<<else>>[[Door 1|Common rooms]]<</if>>
<<if $kitchen is true>>[[Kitchen]]<<else>>[[Door 2|Kitchen]]<</if>>
<<if $library is true>>[[Library]]<<else>>[[Door 3|Library]]<</if>>
<<if $shower is true>>[[Shower rooms]]<<else>>[[Door 4|Shower rooms]]<</if>>
<<if $secret is true>>[[Chapel]]<<else>>[[Door 5|Chapel]]<</if>>
<<if $typeWriter is true>>[[Typewriter|look around hub]]<<else>>[[look around hub]]<</if>>
<<else>>
<<set $hub to true>>
You look around to find yourself in a room surrounded by doors on each wall, a hub of sorts.
[[Door 1|Common rooms]]
[[Door 2|Kitchen]]
[[Door 3|Library]]
[[Door 4|Shower rooms]]
[[Door 5|Chapel]]
[[look around hub]]
<</if>><img src="img/insidecloset.jpg" height="400px"/>
<<if $speak is true>>
wha...there was a body here! Now its gone..
[[go back|Common rooms]]
<<elseif $body is true>>
You walk up to the rotting corpse and see <<linkreplace "blood smeared on the wall.">>
I don’t know why I didn't stop when I could
I felt it filling a hole
I couldn't stand to stop it//
I'm sorry
<</linkreplace>>
<span class = "bigfont">
[[...|BloodFlashback]]
</span>
[[look inside mouth]]
[[chicken out|closet]]
<<else>>
<<set $body to true>>
You walk up to the rotting corpse and see <<linkreplace "blood">> blood smeared on the wall.
//I don’t know why I didn't stop when I could
I felt it filling a hole
I couldn't stand to stop it
I'm sorry//
<</linkreplace>>
<span class = "bigfont">
[[...|BloodFlashback]]
</span>
[[look inside mouth]]
[[chicken out|closet]]
<</if>><<audio "phoneGuy" stop>>\
<<audio "hangUp" play>>
The door in the office leads outside, the building is surrounded by trees and overgrowth…a perfect place to hide someone. You leave behind everything
Your name,
Your past,
Your entire life,
and...Roxy…
You escape.
[[END|credits]]<img src="img/typewriter_close.jpg" height="400px"/>
<<textbox "$clue1" "">>
<<textbox "$clue2" "">>
<<textbox "$clue3" "" "you win">>
press "Enter" when done
tip: clues are case sensitive
[[go back|look around hub]]<img src="img/typewriter.jpg" height="400px"/>
<<if $speak and $hear and $see is true>>
<<set $typeWriter to true>>
You scan the room and notice a podium in the corner of the room there is a typewriter sitting on it, with a piece of paper in it and beside it is a note,
//This machine will make your key
rearrange the clues
and you will run free//
[[input a clue]]
[[Pick a door|enter]]
<<elseif $typeWriter is true>>
You walk to the podium and look at the typewriter.
[[input a clue]]
[[go back|enter]]
<<else>>
<<set $typeWriter to true>>
You scan the room and notice a podium in the corner of the room there is a typewriter sitting on it, with a piece of paper in it and beside it is a note,
//This machine will make your key
rearrange the clues
and you will run free//
__I need to find these clues__
[[Pick a door|enter]]
<</if>><<audio "commonRooms" stop>>
<<audio "reflect" play>>
<<set $mirror to true>>
<img src="img/mirror.jpg" height="400px">
Three long rectangular mirrors, the kind you would see in a school....
the last one has a sharp <<linkreplace "crack">>crack
<<type 35ms>>\
'7 years bad luck.....' You muttered to yourself.
<</type>>
<<if $mallet is true>>
[[break glass]]
<<else>>
You stare at the spider-like cracks on the mirror, tilting your head with curiousity. 'I wonder if there's something behind here, need something to shatter this.' You thought to yourself.
<</if>>
<</linkreplace>>
[[go back|Shower rooms]]<<if $shard is true>>
<<linkreplace "use shard">>
<img src="img/mouth.jpg" height="400px"/>
You tilt the mirror shard at a painful angle in your palm to reveal "SPEAK" carved in the roof of his mouth
<<set $speak to true>>
[[sweet|Common rooms]]
<</linkreplace>>
<<else>>
His head snapped at a weird angle...You can't see his face but his mouth is plump and swollen open...it smells like <<linkreplace "death">> death. <<type 35ms>>\
"I need something reflective to get a better view" you mutter to yourself \<</type>>
[[gross|Common rooms]] <</linkreplace>>
<</if>><img src="img/newspaper.png" height="400px"/>
Theres a old newspaper from a decade ago on the ground...
[[<|screen]]<img src="img/tv_OldFootage.gif" height="400px"/>
You hit the arrow keys and cycle between footage.
[[<|screen]]<img src="img/cupboard.jpg" height="400px"/>
<<audio "squeaky" play>>
<<if $mallet is true>>
Cans of tomato juice, a carton of milk, and a dark stain where the mallet used to be..
[[turn back|Kitchen]]
<<elseif $cabniet is true>>
Cans of tomato juice, a carton of milk, and a <<linkreplace "meat mallet">> dark stain where the mallet used to be..
<<set $mallet to true>>
You grip the meat mallet and examine it. It feels heavy near the front but could do some damage if needed, might come in handy.
<</linkreplace>>
[[turn back|Kitchen]]
<<else>>
<<set $cabniet to true>>
Cans of tomato juice, a carton of milk, and a <<linkreplace "meat mallet">> dark stain where the mallet used to be..
<<set $mallet to true>>
You grip the meat mallet and examine it. It feels heavy near the front but could do some damage if needed, might come in handy.
<</linkreplace>>
[[turn back|Kitchen]]
<</if>><img src="img/book_approach.jpg" height="400px"/>
you see the word <<linkreplace "HEAR">>
ᴚ∀ƎH
<</linkreplace>>
written largely across the pages
<<set $hear to true>>
[[go back|enter]][[theres nothing here perv|Shower rooms]]<<audio "monitors" stop>>
<<audio "calling" play>>
Just 1% left…...
Who do you call?
[[Roxy|GoodEnd]]
[[Mike|GayBadEnd]]<<audio "Climax" stop>>
Your TV is turned onto the evening news, covering some insane kidnapping ring they found a few states north. Roxy sits next to you on the couch…
“You ok?”
[[yeah|credits]]<<switch visited()>>
<<case 1>>
'I shouldn't have made that stupid deal. No amount of money was worth this
Now I'm stuck in this mess...'
[[reflect]]
[[leave|Shower rooms]]
<<case 2>>
'Fuck I could use a drink right now...Man I feel like shit.'
[[reflect]]
[[leave|Shower rooms]]
<<case 3>>
'I need to get a grip...Roxy is waiting for me at home...'
[[reflect]]
[[leave|Shower rooms]]
<<default>>
Behind the mirror is a wall of concrete.
[[leave|Shower rooms]]
<</switch>><img src="img/room1.jpg" height="400px"/>
<<set $rm1 to true>>
You walk up to a worn door. The door was stiff at first, but with a good kick it jolts open.
The room is empty, disturbingly empty...There are scratches on the wooden floor.
[[go back|Common rooms]]<img src="img/room2.jpg" height="400px"/>
<<if $rm2 is true>>
Door handle is broken..
You press your ear back to the door, but it is eeriely quiet.
[[what the hell|Common rooms]]
<<else>>
<<audio "breathe" play>>
<<set $rm2 to true>>
Door handle is broken..
Faint breathing heard on other side.
[[hello?|NPC]]
[[what is going on here|Common rooms]]
<</if>><img src="img/room3.jpg" height="400px"/>
<<audio "squeaky" play>>
<<set $rm3 to true>>
The door creaks open. It's just dusty and messy room.
Looks like it could have belonged to a pair of twins, or maybe close friends.
[[go back|Common rooms]]<img src="img/door4.jpg" height="400px"/>
<<set $rm4 to true>>
Door is locked from inside.
No luck.
[[go back|Common rooms]]<<set $return to true>>
<img src="img/tv_part1_1.gif" height="400px"/>
[[press on keyboard|oldfootage]]
[[look around|newspaper]]
[[Wait a minute|Enter Office]]....you feel like a joke sitting here...
[[Go back|InsideChapel]]<<audio "heartbeat" volume 2 play>>\
"MIKE?" Your eyes widened in disbelief and shock,
Mike smirks… “The house always wins.”
A bag is pulled over your head.
<span class = "bigfont">
[[!!]]
</span><img src="img/hub.jpg" height="400px"/><<set $blackJack = [ "...Nobody wins..." ,
"Two women wearing cheap skimpy costumes are hugged up on a couple of patrons.",
"A woman bets 50 chips...she loses the next round!! Oof..." ,
"Dealer looks unimpressed, as if he doesn't get paid enough to deal with these guys.",
"Two dudes groan as the rest of the table cash out." ,
"The dealer makes a glance at you then back at the game, maybe you've been lingering too long.",
"A guy gets kicked out by the dealer for possible counting.",
"A man yells in glee,he won $10!!!" ]>>
<<print $blackJack.random()>>
[[Keep watching|watch the game]]
[[Go back to the main floor]]<<audio "commonRooms" stop>>
<<if $clue1 is "SPEAK" and $clue2 is "HEAR" and $clue3 is "SEE">>
<<set $winGame to true>>
The typewriter makes a clunk, you can hear something heavy shift from the door….
….are you free?
[[Go through the door|Climax]]
<<else>>
look harder
[[go back|input a clue]]
<</if>>